Well... I've finished my povray assignment for uni. 623 lines of code to produce this:
http://slace.sytes.net:65/uni/389/Ass3-final.png
took just under 40 min to render that. Rather happy with it indeed
CODE |
#declare Pool = //This is all the parts that make the pool. It could have been done with a box with a difference but it was made before i fully understood it and well it worked :P union { object { //left box { <50,0,100>,<70,20,1000> pigment{ bumps color_map{[0.0 Black][1.0 White]} scale 0.24 } } } object { //back box { <50,0,1000>,<650,20,920> pigment{ bumps color_map{[0.0 Black][1.0 White]} scale 0.24 } } } object { //right box { <570,0,920>,<650,20,100> pigment{ bumps color_map{[0.0 Black][1.0 White]} scale 0.24 } } } object { //front box { <50,0,100>,<570,20,180> pigment{ bumps color_map{[0.0 Black][1.0 White]} scale 0.24 } } } object { //water box { <70,3,120>,<570,3,920> material { Pool_Water_Material } } } object { //the water material i used was very transperent, so this just gives the illusion of depth by adding a darker blue under the water box { <70,1,120>,<570,1,920> pigment { color rgb <0,0,0.35> } } } difference { //spa, every pool needs a spa. Also fills in the back area of the scene cylinder { <300,0,1080><300,30,1080>,100 pigment{ bumps color_map{[0.0 Black][1.0 White]} scale 0.24 } } cylinder { //the inside of the spa <300,0,1060><300,31,1060>,80 } } cylinder { //the spa's water <300,0,1060><300,20,1060>,80 material { Pool_Water_Material } } cylinder { //some color to give the spa depth <300,0,1080><300,20,1080>,80 pigment { color rgb <0,0,0.35>} } } |