Firewiz
May 16 2004, 05:32 AM
Haroc
May 16 2004, 05:58 AM
this has been around for a few years now that I can remember, bloody awesome amount of graphics packed into such a small file
Audiyoda
May 16 2004, 01:11 PM
Wow. I've never seen this before. Pretty impressive.
Slace
May 16 2004, 03:29 PM
yeah the 96k FPS its an amazing feet of programming!!
some damn complex equations would be running it, that's for sure
Bdn
May 16 2004, 06:11 PM
I tryed to run it and sure enough windows pulled an error. meh.
Firewiz
May 16 2004, 06:39 PM
I ran it with no prob! You might need a pretty good machine to compute it!
Messenger
May 16 2004, 11:09 PM
I tried and failed too, but then looked at the spec in the .txt file and sure enough, my machine does not cut the mustard

I might go and spend $1500 upgrading it so I can run this free 96k game... I needed an excuse

ROFL!
SmacK
May 17 2004, 02:13 AM
it blows my mind to see that such a small file can hold awsome graphics.
Timelapse
May 17 2004, 03:12 AM
Looks like it'd be sweet... but my lowly computer can't make it work... bah!
TL
mcelb1200
May 17 2004, 04:55 AM
One day... one day soon, we'll all have machines that are sufficiently spekked to run this 96k game. After all... 640k memory is more than any human being could possibly need!
Deepone
May 17 2004, 10:19 AM
now I know this aint a game.. but something amazing (in 64kb..):
http://www.scene.org/file_dl.php?url=ftp:/...l.zip&id=197243^
for the demo
http://and.intercon.ru/zoom3_idp.pdf^
for some information about the demo - this is quite technical, but really worth of readin as it tells things that u might not notice from the demo itself. it was actually presented as Zoom3 presentation on nVidia game developers conference in Moscow by these guys, so... =)
http://and.intercon.ru/^
and finally, check out what they have been able to accomplish in 4k intros, for example
Timelapse
May 17 2004, 11:57 PM
So not only can I not run a 96k game... I can't run a 64k demo... what is this world coming to?
TL
TWINE006
May 18 2004, 12:29 AM
That game really is something for 64K. It looks a hell of a lot better than some of the games we would've played a few years ago... and at a literally fraction of the size. That demo is also pretty cool. Technology has no where to go but forward.
DutchKid
May 18 2004, 02:25 PM
It's really slow but looks ok...
Blue_Muppet
May 18 2004, 03:08 PM
man, those two are killer! i cant even being to guess how they do that...
Deepone
May 18 2004, 04:57 PM
QUOTE (Blue_Muppet @ May 18 2004, 03:08 PM) |
man, those two are killer! i cant even being to guess how they do that... |
if you want, check out the presentation these guys kept for nvidia.. they talk about compression ratio of 1:5000 :S and there are some things they mention about how they managed to do it. my guess is that both of these small ones have used about the same approach in a way..
Jobefx
May 21 2004, 11:40 AM
This demo works great, and looks great. It must take a ton of computing power though, I am running a machine with a radeon 9800xt and the game wasnt quite as fast as I like. The graphics are awesome, but the game play itself is kinda sucky, not much of a challange after playing halo for ever.
jobefx
boxcrash
May 26 2004, 12:42 AM
Yeah these are pretty amazing.
I found a real time demo once upon a time that some German guys/group had designed that showed off there compression abilities.
It was several years ago and it was like 3-6gb of textures, sound, etc. all in a real time demo that was compressed to 46k or something like that. It was self executing demo that expanded itself and ran real time. I t was amazing stuff that blew me away, they where supposedly developing the compression tech for commercial use but that was the last I heard, they showed it off at some show or convention back then as well.
Also 56k is so dang slow i have not really got a chance or the patience to really research to see if it is the same peoples.
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