96k Game with these incredible graphics?
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96k Game with these incredible graphics?
Deepone |
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#16
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The One Deep Down ![]() ![]() ![]() ![]() ![]() Group: Private Member Posts: 1137 Joined: 12-May 04 From: Masala / Kirkkonummi / Finland Member No.: 101 ![]() |
if you want, check out the presentation these guys kept for nvidia.. they talk about compression ratio of 1:5000 :S and there are some things they mention about how they managed to do it. my guess is that both of these small ones have used about the same approach in a way.. -------------------- This person is best talked to with the help of a computer..
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Jobefx |
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#17
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nFm [ not leaving ] ![]() ![]() Group: Full Member Posts: 71 Joined: 4-April 04 Member No.: 81 ![]() |
This demo works great, and looks great. It must take a ton of computing power though, I am running a machine with a radeon 9800xt and the game wasnt quite as fast as I like. The graphics are awesome, but the game play itself is kinda sucky, not much of a challange after playing halo for ever.
jobefx |
boxcrash |
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#18
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![]() DaddyMan ![]() ![]() Group: Private Member Posts: 162 Joined: 29-March 04 Member No.: 77 ![]() |
Yeah these are pretty amazing.
I found a real time demo once upon a time that some German guys/group had designed that showed off there compression abilities. It was several years ago and it was like 3-6gb of textures, sound, etc. all in a real time demo that was compressed to 46k or something like that. It was self executing demo that expanded itself and ran real time. I t was amazing stuff that blew me away, they where supposedly developing the compression tech for commercial use but that was the last I heard, they showed it off at some show or convention back then as well. Also 56k is so dang slow i have not really got a chance or the patience to really research to see if it is the same peoples. ;) :D This post has been edited by boxcrash: May 26 2004, 12:47 AM |
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